Skip to main content

BundleObjects

Trait BundleObjects 

Source
pub trait BundleObjects: Send + Sync {
    // Required methods
    fn read<'life0, 'life1, 'async_trait>(
        &'life0 self,
        key: &'life1 str,
    ) -> Pin<Box<dyn Future<Output = Result<Option<Vec<u8>>, StoreError>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn write<'life0, 'life1, 'async_trait>(
        &'life0 self,
        key: &'life1 str,
        bytes: Vec<u8>,
    ) -> Pin<Box<dyn Future<Output = Result<(), StoreError>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn list<'life0, 'life1, 'async_trait>(
        &'life0 self,
        prefix: &'life1 str,
    ) -> Pin<Box<dyn Future<Output = Result<Vec<String>, StoreError>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
}
Expand description

The object interface a bundle backend implements. Keys are relative paths with / separators, such as booking/versions/3f2a9c1d4e5f.json.

Required Methods§

Source

fn read<'life0, 'life1, 'async_trait>( &'life0 self, key: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<Option<Vec<u8>>, StoreError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

The object’s bytes, or None when it does not exist.

Source

fn write<'life0, 'life1, 'async_trait>( &'life0 self, key: &'life1 str, bytes: Vec<u8>, ) -> Pin<Box<dyn Future<Output = Result<(), StoreError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Create or replace an object, atomically.

Source

fn list<'life0, 'life1, 'async_trait>( &'life0 self, prefix: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<Vec<String>, StoreError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Every key that starts with prefix.

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§