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ContextUpdate

Struct ContextUpdate 

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#[non_exhaustive]
pub struct ContextUpdate { pub system_instruction: Option<Content>, pub tools: Option<Vec<Tool>>, }
Expand description

A mid-session replacement of the model preamble: the system instruction, the declared tools, or both. Sent as a contextUpdate message.

Only the fields that are set change. tools: None keeps the current tools; Some(vec![]) clears them. A new system instruction replaces the one given at setup. Updates are processed in order with the rest of the client’s input, so an update sent before a tool response is in effect when the model reads that response.

Both fields are part of the model preamble, so every update invalidates the server’s prefix cache. Send one only when something changed.

Gemini 3.8 Live accepts it on Google AI and Vertex AI; Gemini 2.5 Live does not (see SessionConfig::supports_context_update).

let update = ContextUpdate::new()
    .system_instruction("The caller is verified. Never read balances aloud.")
    .tools(vec![Tool::functions(vec![FunctionDeclaration {
        name: "get_balance".into(),
        description: "Fetch the verified caller's balance.".into(),
        parameters: None,
        behavior: None,
    }])]);
assert!(!update.is_empty());
assert!(ContextUpdate::new().is_empty());

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§system_instruction: Option<Content>

Replacement system instruction. None keeps the current one.

§tools: Option<Vec<Tool>>

Replacement tool list. None keeps the current tools; an empty list clears them.

Implementations§

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impl ContextUpdate

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pub fn new() -> ContextUpdate

An update that changes nothing until a field is set.

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pub fn system_instruction(self, instruction: impl Into<String>) -> ContextUpdate

Replace the system instruction with instruction.

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pub fn tools(self, tools: Vec<Tool>) -> ContextUpdate

Replace the whole tool list with tools.

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pub fn clear_tools(self) -> ContextUpdate

Remove every declared tool.

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pub fn is_empty(&self) -> bool

true when the update would change nothing.

Trait Implementations§

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impl Clone for ContextUpdate

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fn clone(&self) -> ContextUpdate

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ContextUpdate

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for ContextUpdate

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fn default() -> ContextUpdate

Returns the “default value” for a type. Read more
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impl PartialEq for ContextUpdate

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fn eq(&self, other: &ContextUpdate) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for ContextUpdate

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