Resolver

Struct Resolver 

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pub struct Resolver { /* private fields */ }
Expand description

A named async value source whose inputs come from State and whose result lands back in State under {name}:result (or {name}:error).

Resolver is the async sibling of the deterministic Recognizer: both are inputs from State → value. A Resolver generalizes call from “a sub-agent” to any async source — a sub-agent (Resolver::agent) or a system fetch / tool call / MCP request (Resolver::fetch) — under one result convention, so a Flow step can complete on it via Guard::resolved regardless of where the value came from.

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impl Resolver

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pub fn agent(name: impl Into<String>, agent: Arc<dyn TextAgent>) -> Self

Resolve by running a sub-agent. Its String output becomes the result.

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pub fn fetch<F, Fut>(name: impl Into<String>, f: F) -> Self
where F: Fn(State) -> Fut + Send + Sync + 'static, Fut: Future<Output = Result<Value, String>> + Send + 'static,

Resolve by running an async closure over a clone of State — the seam for an HTTP fetch, a tool call, or an MCP request. The closure returns Ok(value) on success or Err(message) to record an error.

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pub fn llm( name: impl Into<String>, llm: Arc<dyn BaseLlm>, prompt: impl Into<String>, ) -> Self

Resolve by running a one-shot OOB LLM over a State-interpolated prompt ({key} placeholders). The completion text becomes the result.

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pub fn name(&self) -> &str

The resolver’s name (the {name}:result prefix it writes).

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pub async fn resolve(&self, state: &State) -> Result<Value, String>

Resolve synchronously (Mode::Call): await the source, write its value to {name}:result (or its error to {name}:error), record its provenance under state_meta:{name}:result, and return it.

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pub fn dispatch(self, state: State)

Resolve detached (Mode::Dispatch): spawn the resolution on the runtime and return immediately. The conversation does not wait; consumers observe completion reactively via {name}:result.

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